Version 8 [IN-DEV]

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In-Development

  • NEW FEATURE - Moveable API modules - Allows you to call for functions from script's. This also significantly improves capabilities compared to the Lite edition. (Includes data centre, economy centre, ext)

  • NEW FEATURE - Production Data Method's - Change how data is handled in production game. This can be set to "Instance" or "Table". This will change how player data is stored based on what your game needs

  • NEW FEATURE - Optimal Data Saving - New setting that allows you to only save what is actually nessasary and reduce bites count in the data store. This will not affect how stuff is retrieved while also allowing you to have more data saved.

  • NEW FEATURE - Session Locking - The package now uses session locking to prevent data overrides by preventing servers that already own player data from accessing player data. This is now replacing the Lite version's "Outdated Version Prevention".

  • NEW FEATURE - Corruption Prevention - Say goodbye to data corruptions and data loss, a backup version will always be saved and ready to use if new player data fails

  • NEW FEATURE - Output Silencer and Output Channels - You can now silence specific output debugging's based on their catagoriesed channels

  • CHANGES - Improved Value Change Saving - By default, data set's will now be stored internally once a data is changed rather than waiting on player death or rejoin. This is overriden by using Data Manipulation Tags!

  • CHANGES - Overhauled framework from Lite edition to support module script's

  • CHANGES - Improved errors and warning messages in the output to be more instructional, easy to read and more informative as to which end the error dirves from

  • CHANGES - SDS_SaveOnWorldSpaceRelocation tag now runs on object references rather than names to strengthen against name collision

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BETA TESTING RESULTS: UNAVAILABLE, Development status is "In-Dev" with no testing or public releases available currently

CURRENT STATUS: IN-DEVELOPMENT

Micro-Releases:

No micro-releases found.

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